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Game and software studio · Leicestershire

Your idea, playable.

Four of us, one room above a shopfront. We build games, and we finish what we start.

Studio
Four people, one room, Leicestershire
Built on
Unity, Unreal, native iOS and Android
Released on
App Store, Google Play, Steam, Nintendo eShop
The short version

A small studio is the point.

Fewer people standing between your idea and a build you can hold.

01

One team, start to finish

The people who scope your game are the people who write it. Nothing gets handed to a second studio halfway through, and nobody joins the call to translate.

02

It runs before it looks good

Most studios open with concept art. We open with a build on the oldest phone in the drawer. Art follows once the thing is fun.

03

You own all of it

Source, assets, store listings, signing keys — handed over in a repository you control. No licence, no hostage.

The Gicnode team at work in the studio under its sloping ceiling
Two Gicnode developers reviewing a build together on one laptop

The turn

We began by taking every job that came in. Ports, plugins, a rota app for a garage in Hinckley. It paid. It also nearly finished us: one quarter where nothing shipped and everything sat half-built.

So we stopped. One flagship build, a couple of small ones, and a shorter list of things we are willing to make.

We don't build gambling mechanics, loot boxes, or anything designed to be hard to put down. It costs us work. We would rather it did.

Gicnode is the studio name. The company behind it is Life Hack Apps Ltd.

Price list

What a build costs before we have met.

Starting figures for a project of ordinary size. Anything unusual gets a written quote after a call — fixed scope, staged payments, no hourly billing.

01 · Flagship

Full game build

Concept through to a live store page: design, code, art, audio, submission and the first patch after launch. Mobile or PC as standard; console by arrangement.

from £26,000 · fixed scope, staged payments
02

Playable prototype

Six weeks, one loop, running on a real device. Enough to test the idea properly or put it in front of a publisher.

from £7,400
03

Console & storefront porting

An existing build onto Steam, Switch, PlayStation or Xbox. Certification passes included.

from £5,200
04

Custom software

Internal tools, dashboards, booking systems. The unglamorous work that pays for the games.

from £12,800
05

Game art & animation

Characters, environments, interface and sprite work, supplied as source files rather than flattened exports.

from £2,600
The Gicnode studio: a small office with a sloping ceiling above a shopfront
06

Live operations

Content updates, seasonal events, server upkeep and store admin once the game is out and people are playing it.

from £1,480 · per month
07

Performance & code audit

Two weeks inside your build. Frame times, memory, crash logs, and a written list in priority order.

from £1,950

Prices exclude VAT. Nothing is invoiced until a scope is agreed in writing.

A build is finished when somebody else can pick it up and not need us in the room. Gicnode — studio note, pinned by the kettle

Next step

Book a call, or just send the idea.

Thirty minutes, no charge, no deck. Bring a design document, a sketch on the back of something, or one sentence. We have started from all three.

Book online

Tell us what you are building.

Which service(s) are you interested in? (optional)
Email[email protected] Phone07737 132663
Studio address 79 Shilton Road,
Leicester, Leicestershire,
LE9 8BP
HoursMonday to Friday, 9am–6pm

Calls go to a desk, not a queue. If we are mid-build and slow to answer, email lands faster.

Two Gicnode developers looking over a screen together